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Showing posts from April, 2020

Week 6

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This week we are going to delve even deeper into electronic literature. I discussed it a little in the last post, however, we only really touched the surface. I am glad I did though because it helped my understanding on the topic as well as helped my ability to create my Twine game for our second remediation.  Last time the focus was placed upon hypertext. So my aim this time is to use that and go into more depth regarding electronic literature in general. We have already discussed what electronic literature or e-literature is, that is works of literature that use and take advantage of the abilities of a digital platform, often developed/made for these platforms.  These works that use hypertext are often referred to as 'Hypermedia' which is short for hypertext media. Other forms of media include 'Multimedia' which involves using a combination of different things like audio, images, text, videos and even interactive content. Then there is 'Interactive media',...

Week 5

T aking advantage of the much needed break from last week, we have 2 topics of discussion today. So with that, let us begin with electronic literature. Everyone, at some point or another, has had some experience with electronic literature whether they know it or not. To put it simple, electronic literature is work created exclusively for digital devices on digital devices. This type of literature is basically online available on these devices due to the ways in which it was developed/coded specific for the digital platform, making it difficult and sometimes even impossible to print, since not everything is transferable.  If we delve deeper, talking about hypertext in particular, you will be able to understand how such things are made for digital devices.  What is hypertext? Well  this  is hypertext to put it simply. By clicking on the linking word, you will be directed to more information. Often used with relating words, you would click highlighted/linked word, f...